The basic premise is your lead character (in this case, Sonic, obviously) can respond to any social interaction in a multitude of varying ways. Throughout the progression of this story, players will often need to talk to other characters, bringing in another of Bioware's signature themes in a game. It's a slow burner at first, which could put many gamers off in the early stages, but the ones who push on will find themselves rewarded. As the story progresses and the Marauders identity is revealed, the plot improves drastically up to it's rather excellent finale. Robotnik, and even checking in with GUN once more. The storyline for the first half is more of a “find out what's happening” and chasing up leads such as the supposedly “retired” Dr. After being informed that a new group called the Marauders has kidnapped Knuckles and the Chaos Emeralds, Sonic sets out to locate Knuckles. Sonic has disappeared, seeking adventure and exploration, but upon his return to the Green Hill Zone (again, another tribute) he discovers a stressed Tails. Robotnik (who, gloriously, is once more called as such in the game, one of many tributes to the franchise) has been defeated for over two years. Bioware are famous for their well told stories allowing a player to advance them in their own way, usually either as good or evil/renegade, and there are definite traits of their story styles present in Sonic Chronicles, even if it does begin a little vague as to your overall purpose. One of the greatest assets to the RPG genre is storyline. This could be a good thing, not trying to go “cross-genre” and fail at both, but rather taking the decision of being an RPG and trying to do it well. Indeed, aside from a couple of small contextual actions, the world itself is the only thing kept the same. You won't find super fast game play or jumping between platforms here. This is not your average Sonic game, this is an RPG, through and through. So, does Sonic Chronicles successfully bridge the genre gap, or does it fall short of the mark? The bad points were insisting whether Bioware's fascination of the “epic” story can be transferred to Sonic's world as reliably, or whether Sonic will suit an RPG at all. Good sides seemed to point that this game was being made by veteran studio Bioware, famous already for Knights of the Old Republic and Mass Effect, two highly rated RPG's. When first announced, Sonic Chronicles: The Dark Brotherhood gained a huge reaction, both for good and bad.
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